In the modern world, the creation of video games is one of the largest segments of the entertainment industry. The scale of the gaming industry is comparable to, for example, the film industry. And in terms of growth rate over the past five years, the video game industry has significantly outpaced it.
The structure of the gaming industry This segment has long stood out from other forms of entertainment in terms of the degree of influence on consumers and their involvement in the interactive environment offered by video games.
Game development or game development cannot be viewed in isolation from the computer game industry as a whole. The creation of games itself is only part of a complex “ecosystem” that ensures the full life cycle of the production, distribution and consumption of such complex products as computer games.
The following levels can be distinguished in the structure of the modern gaming industry: platforms, game engines, video game development, publishing and operating, popularization and consumption.
A very small number of educational institutions in the world train specialists directly for the gaming industry. In Russia, the only educational program for training personnel for the gaming industry, Management of Internet gaming projects, prepares specialists for two levels at once: Game Creation and Publishing (Operation).